Boom Chameleon demonstrates an approach to Virtual Reality that does not involve caves or head-mounted displays. It provides a kind of interactive 3D kiosk that can be used to view 3D designs in a manner that you would if you were walking around it with a video camera. This work was done at Alias Wavefront, Toronto, in 1998 by George Fitzmaurice, Bill Buxton & Gord Kurtenbach with the help of Fakespace Systems. Ref: Buxton, W. & Fitzmaurice, G.W.(1998). HMD’s, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space, Computer Graphics: The SIGGRAPH Quarterly, 32(4), 64-68.